
#Ornatrix vs xgen compare how to
Here is a quick example of how to create simple locks of hair with guides:įor sure, all I have done is reduced the number of points in the same hair from Maya viewport. That polycount doesn’t give enough freedom, especially for complicated curls. I feel like I waste a lot of time on technical troubles, there is not that much space for creativity, especially if the engine imposes some limits, like 5000-10000 triangles.
#Ornatrix vs xgen compare plus
The baked plane doesn’t always give the desired result, plus I don’t like the opacity anti-aliasing. Hair will follow guides and I don’t have to think about vertex normals, how the plane will cross the texture, etc. When I get down to any hairstyle I create guides and I am absolutely sure that I’ll get a perfect result after the rendering. What I like is creativity, and hair g uides help here a lot. Still, I personally don’t like the quality and their approach to the Real-Time workflow. Certainly, the Unreal Engine and Unity teams revolutionize the industry, hair looks better and better. With the latter, you’ll waste a lot of time and get a worse result. I still don’t like how the results look, so I take only CGI commissions.ĬGI allows doing many things easier than in Real-Time, where hair is made of special planes with the baked textures on them. Real-Time brings in some restrictions and lowers the output quality. There are a few differences between the Real-Time and CGI workflows. The pretty simple workflow inspired me to experiment with braids and create advanced haircuts.ĭifferences Between CGI and Real-Time Hair Workflows The process became even more thrilling when I bought a cool script Braid Maker by Abhishek Karmakar. Let alone my old dream to create a fully-fledged character, dressed and with a complicated hairstyle. Truth be told, I am an old fan of the Game of Thrones, and Khaleesi became one of my main references.

In case of the Ornatrix Grooming for Josephine project, the journey, as usual, started from the idea to raise the bar and try something I haven’t done before. Approach to Ornatrix Grooming for Josephine

It was a big day for me! Among other perks, it attracted new commissions. At the moment, I am working with several clients on some cool projects, but I can’t tell more until they are under NDA.īesides, I had an interview with ChaosGroup. All these opportunities were full-time, while I didn’t want to leave outsourcing. Among the most significant companies for me were Scanline VFX, Illumination Entertainment, Plastic Wax, and Axis Animation, but I refused all of them.
#Ornatrix vs xgen compare free
During my free time I have been creating hair, here’s my portfolio.ĭuring this time, I also got a lot of job offers that implied moving to other countries. Yet, it occurred to me that collaborations are not my cup of tea, and I prefer to work alone. I also completed collaborative artworks with Olya Anufrieva ( B&S Lyn), and Maria Panfilova ( Bear Rider).It was a kind of an inner battle of ideas I mentioned before: I could not choose between hyperrealistic, fantasy or stylized settings. I made a hand-painted flying island which is actually one more world for The Forester.
